SlashdotNews for nerds, stuff that matters
Jun 17th 2026, 16:00 by BeauHD
Reuters reports a cyber extortion group has claimed responsibility for breaching Novo Nordisk's network, stealing roughly 1.3 terabytes of data, including source code, drug research, clinical-trial records, employee and physician information, production-system details, and internal AI model data. The group says it's exploring selling parts of the data after unsuccessfully demanding $25 million from the company. From the report: FulcrumSec, a cyber extortion group that emerged in October 2025, said in a long message posted to its website that it spent more than two months in Novo Nordisk's networks stealing data. It said that data included company source code, proprietary information on released and unreleased drugs, trial data, employee, doctor and patient data, information related to company processing facilities and internal AI model information. [...] FulcrumSec told Reuters in an email that Novo Nordisk representatives contacted the group on June 3, roughly 48 hours after the group's initial contact to unnamed company executives. The company used a random Proton Mail email address sent to email addresses that FulcrumSec used in its initial outreach, and confirmed it was the company by requesting specific files for verification only the company would know about. The FulcrumSec representative also said that the group would prefer not to sell data, "as open sourcing it is a more effective deterrent for future companies to avoid paying." [...] FulcrumSec said it would not share some of the data it stole, including information on thousands of company employees and physicians, and roughly 11,500 pseudonymized clinical trial patients. The group said it also would withhold data related to operational technology and software used to interact with sensors and machinery at Novo Nordisk production facilities as part of its "harm-reduction strategy." A Novo Nordisk spokesperson said in an email that the company "is aware of claims that data allegedly copied externally without authorization from our systems has been published online. We take this matter seriously and maintain continued operations of our main platforms. We are in contact with the relevant authorities."
Read more of this story at Slashdot.
Jun 17th 2026, 15:00 by BeauHD
An anonymous reader quotes a report from independent journalist Ed Zitron: Today, I can exclusively report, based on audited financial documents viewed by this publication that have been independently verified by the Financial Times, that OpenAI lost around $38.5 billion in 2025, as well as other crucial details about the financial condition of the company. [...] At the end of the year, OpenAI had just over $50 billion in assets, with almost half of that in cash. [...] The financial condition of OpenAI is deeply concerning. $38.53 billion in losses are astronomical, and far higher than most believed it would be. Losses also appear to be mounting year-over-year at a dramatic rate, and I'm not sure how this company finds a way toward any kind of sustainability or profitability. As discussed, I have not editorialized much today. I believe the best thing I can do for the general public is to deliver this news as plainly as possible. Ars Technica's Kyle Orland offers a more editorial take, writing: All told, OpenAI's day-to-day "loss from operations" increased from $8.78 billion in 2024 to $20.92 billion in 2025, a concerning direction for a company that is telling investors it hopes to be profitable by 2030. But measured as a percentage of revenues, the company's operating losses slightly improved year to year, from 237 percent in 2024 to 160 percent in 2025. Operating numbers aside, OpenAI's headline "net loss" number of just over $5 billion in 2024 ballooned to nearly $39 billion in 2025. But the 2025 number includes a significant accounting charge related to investor valuations that shifted amid the company's 2025 conversion to a for-profit structure. The Financial Times cites "a person familiar with the matter" in reporting that this non-recurring charge was approximately $30 billion and that OpenAI's 2025 net loss amounted to a more reasonable-looking $8 billion without it.
Read more of this story at Slashdot.
Jun 17th 2026, 11:00 by BeauHD
The European Commission has declined (PDF) to propose a law requiring publishers to keep discontinued video games playable, despite the Stop Killing Games initiative collecting nearly 1.3 million verified signatures. Instead, it plans to develop a voluntary industry code covering end-of-life transparency and preservation. Dextero reports: The Commission's full communication said a legal obligation to keep games playable, as requested by the initiative, "would not be proportionate." It cited concerns about intellectual property rights, confidential business information, publisher costs, and potential cybersecurity or safety risks once games are no longer supported. The code of conduct could include more transparent storefront labeling about possible game discontinuation, along with more partnerships between publishers and cultural heritage institutions to preserve games. However, it would not legally require publishers to provide offline patches, private server tools, or other methods for players to continue accessing games after official support ends. The Commission also argued that existing EU consumer law already provides some safeguards, including requirements around transparency, contract duration, termination conditions, and possible refunds if a shutdown conflicts with the agreement or a consumer's reasonable expectations. [...] Despite the setback, Stop Killing Games has said it is not ending its push for legislation. In a response posted after the Commission's decision, the official Stop Killing Games account said the outcome was "not unexpected" and claimed the campaign had already prepared for the result. The group said it is now pushing for members of the European Parliament to amend Stop Killing Games into the Digital Fairness Act instead. "We can move on without the Commission and their non-decision," the group said, referencing earlier comments from Accursed Farms creator Ross Scott.
Read more of this story at Slashdot.
Jun 17th 2026, 07:00 by BeauHD
UC Davis researchers say an implanted brain-computer interface has allowed Casey Harrell, an ALS patient who cannot speak, to synthesize sentences from brain activity with 99% accuracy in controlled tests and about 92% accuracy in everyday use. The Register reports that the system has remained usable at home since 2023, helping Harrell communicate naturally, control a computer, and return to full-time work without researchers needing to supervise each session. The Register reports: A team of scientists from the University of California, Davis, published a paper Monday detailing a years-long study of a brain computer interface (BCI) system implanted in a patient with amyotrophic lateral sclerosis (ALS, also known as Lou Gehrig's disease), which destroys motor neurons and causes loss of motor control and eventual paralysis. According to the team, their patient, Casey Harrell, has been living with BCI implants since 2023 that are still working today, giving him the ability not only to control a computer cursor with his thoughts, but also to speak. [...] Davis neurosurgeon David Brandman, co-principal investigator and co-senior author of the paper published Monday, as well as the surgeon who placed Harrell's implant, described the results his team published as the crossing of a threshold in BCI technology: Not only has Harrell's implant been working well with daily use since 2023, but it's also incredibly accurate. In controlled tests, the system managed to synthesize sentences from Harrell's brain activity with 99 percent accuracy; outside of the lab in daily use, Harrell still assessed it as being accurate 92 percent of the time. "The key thing to me is that it's enabling everyday communication for a guy who wants to talk but can't," Brandman told The Register in an interview. "Despite being paralyzed [Harrell] has gone back to work full time and has meaningful conversations with his daughter who's never heard the sound of his voice." Prior work in the BCI space, Brandman told us, has either required researchers to be in a patient's home whenever they're using the tech, or for the patient to come to the researchers. That's not the case here, with the system allowing Harrell's home care team to hook him up to the system themselves, enabling him to use the device for more than 3,800 hours in the past few years. Based on the time the study was filed (It published Monday but went into peer review in July 2025) that would mean Harrell was using the device for more than five hours a day, on average. "It is a life that is more full of dynamic action and with friends and family, with colleagues, and it is something that allows me to communicate more in my natural way of communicating than any other technology that I have experienced," Harrell told UC Davis via his BCI system.
Read more of this story at Slashdot.
You are receiving this email because you subscribed to this feed at blogtrottr.com. By using Blogtrottr, you agree to our terms. If you no longer wish to receive these emails, you can unsubscribe from this feed, edit this subscription, or manage all your subscriptions. |
Comments
Post a Comment