SlashdotNews for nerds, stuff that matters
Jun 11th 2026, 16:00 by BeauHD
Xbox CEO Asha Sharma and Chief Content Officer Matt Booty told staff that Xbox's current economics "cannot continue," citing more than $20 billion in spending over five years, declining revenue outside Activision Blizzard King, console supply constraints tied to RAMaggedon, and an overextended studio portfolio. The memo stops short of announcing layoffs, but a Bloomberg report says substantial Xbox cuts are expected after Microsoft's fiscal year ends on June 30. Engadget reports: The takeaways are pretty grim. For starters, the simple math of Xbox's revenue isn't adding up to success. "Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time," the execs state. "Going forward, this cannot continue." They also acknowledge the impact of RAMaggedon: "We are currently unable to make as many consoles as players want to buy, and we need a new business model and partnerships for hardware as we remain committed to Helix." (Helix, in this case, is Project Helix, the codename for Xbox's new console.) Then there's the kicker, a renewed admission that Xbox still can't support the many studios it acquired in the late 2010s in an effort to grow its first-party game ambitions. "We have found ourselves over extended as we executed on changing strategies in a landscape of more readily available content," the pair said, noting elsewhere that with so many good games, not to mention the plethora of other forms of entertainment available, "Going forward, our competition is attention."
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Jun 11th 2026, 15:00 by BeauHD
An anonymous reader quotes a report from Politico: China was likely behind an online influence operation to sway U.S. perceptions of artificial intelligence technology and reshape the debate in Washington around the infrastructure needed to support it, according to research from OpenAI published Wednesday. OpenAI said it caught the influence campaign because China-backed operatives were using ChatGPT to create content for the social media campaign. [...] OpenAI's researchers identified two clusters of ChatGPT users "likely originating from China" who used the AI chatbot to generate social media content "in support of apparent covert influence operations" promoting certain narratives about AI. This includes claims that data center build-outs are raising electricity costs for the average American family and that President Donald Trump has weaponized tariffs to keep the U.S. ahead in the global tech race. These accounts have since been banned, the report said. One cluster of users asked ChatGPT to generate images and comments pushing these narratives. These comments were then posted on social media by "batches of accounts" posing as Americans, [said Ben Nimmo, principal investigator of intelligence and investigations at OpenAI]. Another cluster identified by researchers used AI to generate social media content criticizing the Trump administration's tariffs as an attempt to "dominate technological competition." Prompts used for this campaign were submitted in Simplified Chinese and asked that AI-generated content not include Chinese President Xi Jinping and focus solely on Trump -- a possible tell that China was behind the operation, according to the report. Nimmo said that the influence campaign amplified existing public backlash in the U.S. against the creation of new AI data centers, which has resulted in dozens of proposed moratoriums at the local, state and national level. "Neither campaign appears to have gained much authentic engagement," Nimmo said. "They're important for what they reveal about the intentions of influence operators from China, and the narratives they're testing and seeking to amplify, but not for the impact."
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Jun 11th 2026, 11:00 by BeauHD
Longtime Slashdot reader MattSparkes shares a report from NewScientist, captioned: "For years we've had unconfirmed reports, rumors, hints... now we know." From the report: Fully autonomous drones with no human oversight have killed soldiers on the battlefield for the first time. This is according to a senior figure in the Ukrainian defense industry, marking a watershed moment in warfare. The one-off test involved 10 AI-controlled "Terminator" drones on the front line of the Ukraine war. Russian soldiers were killed. "We tried it," says drone-maker Alexander Kokhanovskyy, who supplied the technology and spoke to New Scientist at a press event hosted by the Ukrainian embassy. "It's a test. We never implemented it [more widely]." The test took place two years ago and involved quadcopter drones that were programmed to fly towards the front line, cover between 3 and 5 kilometres over around 10 minutes and then engage "Terminator mode," in which an AI model searches for and intercepts targets. "We just launch it and we know everything will be dead -- everything that will be found there in this particular area will be dead," says Kokhanovskyy. "There is no connection to the drone at all, you cannot see the video, nothing... Everything it sees will be killed." With no way to tell what the automated drones had seen or targeted, human-piloted drones were sent into the area after the test to manually check results. Victims included "a couple of soldiers, one truck," says Kokhanovskyy. While there is no recording of the automated drones attacking these targets, it was concluded that the drones had killed them. Kokhanovskyy says that he was not at the test personally but that it was carried out by an unnamed military unit near the cities of Bakhmut and Chasiv Yar as part of a Ukrainian counteroffensive push. The Ukrainian Ministry of Defence did not respond to questions about the test or the current legal position on the use of fully autonomous weapons.
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Jun 11th 2026, 07:00 by BeauHD
fjo3 shares a report from The Guardian: Tests reveal that when people are ambling about, they have a natural tendency to turn to the left and walk in an anticlockwise direction. "If you simply ask someone to start walking, whether they are wandering around a museum, a supermarket, or even an empty room, it is surprisingly likely that they will drift counterclockwise," said Dr Inaki Echeverria Huarte at University of Navarra in Spain. As with many critical discoveries in science, the revelation owes a debt to serendipity. During the pandemic, the researchers ran experiments to see how many people could share a space while keeping a safe distance. On reviewing the video, they noticed that crowds overwhelmingly walked in an anticlockwise direction. The surprise set in motion an entire research project. The scientists conducted a series of experiments in which individual pedestrians or small crowds roamed around enclosed spaces. Time and again, the researchers observed the tendency to walk in an anticlockwise direction. Suspecting that cultural norms might play a role, the team joined forces with Dr Claudio Feliciani at the University of Tokyo. He found the same results in Japan. The finding held when the researchers accounted for people being right-handed, right-footed and right-eye dominant, and was seen in both male and female walkers. The only difference they spotted was a more pronounced bias in children. "Each of us carries a small personal bias to turn slightly to one side, and when many people share a space, those tiny biases add up into a net counterclockwise rotation," said Echeverria Huarte. Researchers think the tendency may be tied to biomechanics: people are not perfectly symmetrical, and the way the brain processes sensory information and coordinates muscles may gently tip walkers toward one side. Right-side dominance may also play a role, especially in running, where anticlockwise movement puts more internal force on the right side of the body and may feel more natural to right-leg-dominant athletes. "We have tested several ideas and the bias stubbornly keeps showing up, so the exact mechanism is still an open question," said Echeverria Huarte. The findings have been published in Nature Communications.
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