| WordPress Maker Files Counterclaims Against WP Engine Over Trademark Use Oct 24th 2025, 16:04 by msmash Automattic has filed counterclaims against WP Engine in a lawsuit the hosting company initiated in October 2024. The counterclaims accuse WP Engine of trademark infringement and deceptive marketing practices. After private equity firm Silver Lake invested $250 million in WP Engine, the hosting company began calling itself "The WordPress Technology Company" and allowed partners to refer to it as "WordPress Engine," the lawsuit says. WP Engine also launched products named "Core WordPress" and "Headless WordPress." The counterclaims allege that WP Engine promised to commit 5% of its resources to the WordPress ecosystem but failed to keep those promises. Automattic contends that WP Engine engaged in trademark violations to avoid licensing fees that would have affected the company's earnings and valuation. Silver Lake sought to sell WP Engine at a $2 billion valuation but could not find a buyer. The filing notes that potential buyers included Automattic. The counterclaims also assert that WP Engine degraded product quality and removed essential features to reduce costs during this period. Read more of this story at Slashdot. | | Intel's Tick-Tock Isn't Coming Back Oct 24th 2025, 15:27 by msmash Intel's tick-tock development cadence will not return. CEO Lip-Bu Tan said during the company's Q3 2025 earnings call that the 18A process node will be a "long-lived node" powering at least three generations of client and server products. Intel reported its first profit in nearly two years, aided by financial support from Nvidia, Softbank, and the US government. The company faces chip shortages that will peak in the first quarter of next year. CFO David Zinsner said Intel is prioritizing AI server chips over consumer processors. Intel will launch only one Panther Lake SKU this year and roll out others in 2026. Zinsner called Panther Lake "pretty expensive" and said Intel will push Lunar Lake chips "in at least the first half of the year." Read more of this story at Slashdot. | | India Trials Delhi Cloud Seeding To Clean Air in World's Most Polluted City Oct 24th 2025, 14:40 by msmash The Delhi regional government is trialling a cloud-seeding experiment to induce artificial rain, in an effort to clean the air in the world's most polluted city. From a report: The Bharatiya Janata party (BJP) has been proposing the use of cloud seeding as a way to bring Delhi's air pollution under control since it was elected to lead the regional government this year. Cloud seeding involves using aircraft or drones to add to clouds particles of silver iodide, which have a structure similar to ice. Water droplets cluster around the particles, modifying the structure of the clouds and increasing the chance of precipitation. Months of unpredictable weather over India's capital had put the BJP's cloud-seeding plans on pause. But days after Delhi's air quality once again fell into the hazardous range after Diwali festival, and a thick brown haze settled over the city, the government said the scheme would finally be rolled out. Read more of this story at Slashdot. | | Counter-Strike's Player Economy Is In a Multi-Billion Dollar Freefall Oct 24th 2025, 14:00 by msmash Counter-Strike has long been known for two things: tight tactical FPS gameplay and a thriving player marketplace effectively valued at literal billions of dollars. Now, thanks to a recent update from Valve, the latter is in a downward spiral, having lost 25% of its value -- or $1.75 billion -- overnight. Polygon: First, some context. Counter-Strike is a free-to-play multiplayer shooter. As with most other F2P games, it generates revenue from selling cosmetics. They arrive in lootbox-like Cases, which are opened by Keys purchased with real-world currency. They can also be obtained through trading with other players and purchasing from Steam Community Market. Beyond Steam, unofficial third-party marketplaces for CS cosmetics have also popped up as channels for buying and selling items. Because items are obtained at random through opening Cases, rarer items fetch the highest value on the open marketplaces. Items of lower-rarity tiers can also be traded in at volume for an item of a higher tier via trade up contracts. Previously, Knives and Gloves could not be obtained through trade up contracts, exponentially increasing their value as highly sought-after items. Prior to the most recent update, some Knives, like a Doppler Ruby Butterfly Knife, could fetch around $20,000 on third-party storefronts like CSFloat. Following Valve's Oct. 22 update to Counter-Strike, the second-highest-tier, Covert (Red), can now be traded up and turned into Knives and Gloves. Essentially, this means that a previously extremely rare and highly sought-after cosmetic is going to be much more obtainable for those who increasingly want it, reducing the value of Knives and Gloves on the open marketplace. And this is where the market descends into a freefall. Now, that Butterfly Knife mentioned above? It's going for around $12,000, as people are essentially dumping their stock, with 15 sold over the past 16 hours at the time of this writing. Read more of this story at Slashdot. | | Fedora Approves AI-Assisted Contributions Oct 24th 2025, 13:00 by BeauHD The Fedora Council has approved a new policy allowing AI-assisted code contributions, provided contributors fully disclose and take responsibility for any AI-generated work. Phoronix reports: AI-assisted code contributions can be used but the contributor must take responsibility for that contribution, it must be transparent in disclosing the use of AI such as with the "Assisted-by" tag, and that AI can help in assisting human reviewers/evaluation but must not be the sole or final arbiter. This AI policy also doesn't cover large-scale initiatives which will need to be handled individually with the Fedora Council. [...] The Fedora Council does expect that this policy will need to be updated over time for staying current with AI technologies. Read more of this story at Slashdot. | | Europe's Big Three Aerospace Manufacturers Combine Their Space Divisions Oct 24th 2025, 10:00 by BeauHD Airbus, Leonardo, and Thales are merging their space divisions into a new France-based company that aims to create a "leading European player in space." The joint venture, expected to launch operations by 2027 pending regulatory approval, will pool R&D resources to accelerate satellite development and strengthen Europe's technological sovereignty in space. Engadget reports: The companies Airbus, Leonardo and Thales have finalized this deal. The new unnamed entity will be based in France and will employ around 25,000 people. Airbus will own 35 percent, while the other two companies will each own 32.5 percent. Executives are hoping this company will better serve Europe's need for "sovereignty" in space and help it create a rival to SpaceX's Starlink communications network. Increasing a presence in space is also seen as a good thing for security and defense. This isn't just bluster. Thales and Airbus have long been rivals in the satellite market, but it looks like they are friends now. Leonardo is known for space systems and services. Combining all three could actually give SpaceX a run for its money, but we will have to wait and see. There are no planned site closures, as the companies say that each home country will keep its existing capabilities. This will be a standalone company, so think of it as an extremely well-financed startup. The first task for the upstart? Reporting indicates it'll be to find more efficient ways to develop and manufacture satellites. Read more of this story at Slashdot. | | Programmer Gets Doom Running On a Space Satellite Oct 24th 2025, 07:00 by BeauHD An Icelandic programmer successfully ran Doom on the European Space Agency's OPS-SAT satellite, proving that the iconic 1993 shooter can now run not just everywhere on Earth -- but in orbit. ZDNet reports: Olafur Waage, a senior software developer from Iceland who now works in Norway, explained at Ubuntu Summit 25.10 how he, a self-described "professional keyboard typist" and maker of funny videos, ended up making what is perhaps the game's most outlandish port yet: Doom running on a real satellite in orbit, the European Space Agency (ESA) OPS-SAT satellite. OPS-SAT, a "flying laboratory" for testing novel onboard computing techniques, was equipped with an experimental computer approximately 10 times more powerful than the norm for spacecraft. Waag explained, "OPS-SAT was the first of its kind, devoted to demonstrating drastically improved mission control capabilities when satellites can fly more powerful onboard computers. The point was to break the curse of being too risk-averse with multi-million-dollar spacecraft." (The satellite was decommissioned in 2024.) [...] Running Doom in orbit was partly a challenge of portability and partly a challenge of the limitations of space hardware and mission control. The on-board ARM dual-core Cortex-A9 processor, while hot stuff for space computing hardware (which tends to be low-powered and radiation-hardened), was slow even by Earth-bound standards. Waage chose Chocolate Doom 2.3, a popular open-source version of Doom, for its compatibility with the Ubuntu 18.04 Long Term Support (LTS) distro, which was already running on OPS-SAT. Besides, Waage noted, "We picked Chocolate Doom 2.3 because of the libraries available for 18.04 -- that was the last one that would actually build. Updating software in orbit is extremely difficult, so relatively little code would have to be uploaded. As Waage said, "Doom is relatively straightforward C with a few external dependencies." In other words, it's easy to port. [...] The only sign that Doom was running in space at first was a lone log entry. So, the team used the satellite's camera to snap real-time images of the Earth, then swapped Doom's Mars skybox for actual satellite photos. "The idea was to take a screenshot from the satellite and use that as the sky, all rendered in software using the game's restricted 256-color palette," explained Waage. Even this posed unexpected difficulties: "Trying to draw all of these beautiful colors with those colors," said Waage, "it's probably not going to work right off. But we tried gradient tests, NASA demo photos. It took quite a bit of tweaking." Eventually, instead of a fantasy Mars as the sky background, they got a good-looking, real Earth in the game's sky. The game itself ran flawlessly. After all, Waage said, "It ran beautifully. It's on Ubuntu." Read more of this story at Slashdot. | |
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